Checking radar does pull you away, but in a good way. I've only spent a small amount of time m+kb and controller). So checking the radar while using a m+kb has the same effect as checking it with a glance (unless there's settings I haven't messed with. The way the game is designed, even if you used the mouse, you're panning your view to look around the cockpit. I found that way better than trying to play standing up, and it was a while before I got my VR space setup with a chair.įor me, head control is natural. When I first started, I played sitting down, cross-legged, with my arms resting on my legs. The interface and atmosphere are *superbly* well done.Īlso, does anyone know what GDR actually stands for? I understand the trickle-down 'grinder' sobriquet, but was wondering about the acronym itself. The devs have put a ton of effort into this title, for sure, and it shows. Sorry for the newb questions - still going through the menus and figuring out settings like the rendered nose, turning peripheral blackout, etc. Is the accuracy acceptable in this environment? How does one check radar, heat, direction/speed, etc, when look-to-aim is enabled? What's the verdict on look-to-aim? In the early days of VR, this was generally decided to be a no-no as the neck muscles are less accurate or nimble for aiming a gun reticle than, say, the hands (or eyes). I'm going to find a chair for my VR space to make this a little more natural, I think. Originally posted by VRManiac:Thanks Froggo for the tips.
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